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 Critical Max Damage Discussion.

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Restav
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Restav

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PostSubject: Critical Max Damage Discussion.    Critical Max Damage Discussion.  Icon_minitimeSun Aug 22, 2010 10:55 am

Ok guys,

I'm trying to figure out what's the max critical damage bonus you can get.

Methodology:

Tested different set ups from a NO critical damage bonus to the full-stoned set up (8% critical stones).
I attacked the same mob, registered base damage and critical damaged.
Then I substracted to the critical damage average the base damage average (to check how much was being added to base damage).
Then converted that "added" damage to a % to know how much % was a critical hit.

4 scenarios tested. (I have 30% critical damage bonus I coudln't get rid off since it's from masters. I have not substracted this from the following results. Everything has the 30% damaged in it) I JUST REALIZED I USED LVL 65% SET FOR 30% MORE BONUS.

1. NO BONUS! (no bonus from talents, no stones in gun nor swords).
Result: 110% - It means, if you hit 100 on a mob, a critical hit will be 210.

Comment: If you substract the 60% from masters and armor it means BASE CRITICAL without bonus is 50%.

2. 30% Bonus (30% bonus from Sniper talent set up, no stones in gun nor swords).
Result: 140% - It seems to be logically so far.

3. 54% Bonus (30% bonus from Sniper talent set up, three 8% stones in gun, no stones in sword).
Result: 164% - it seems to be ok.

4. 123% Bonus (30% Sniper set up, nine 8% stones - gun and swords-, a deadly sword for 8% more, Precision 3 talent for 13% more.)
Result: 176% - Just a few more compared to the previous test. I ran another test then.

5. 80% Bonus (no bonus from talets, nine 8% stones for a 72% and deadly sword for 8%).
Result: 180%

Then I tried diferent variants, like removing one sword and checking crit damage and found Crit Damage with the stoned sword was pretty much the same if I removed the sword (32% less critc damage - deadly prefixed gun).

So, the questions that rises are:

a. What's the highest critical % bonus you can get?.
b. Getting nine 8% critical stones might be a waste of money and stones since you can replace 4 of them for 1.5% crit hit rate and do the same damage with 6% more chance to hit?.

What do you people think?

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Restav
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Restav

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PostSubject: Re: Critical Max Damage Discussion.    Critical Max Damage Discussion.  Icon_minitimeSun Aug 22, 2010 11:46 am

Uhm... on the GF forums they made it clear

150% is the max bonus you can get.

Ok... this means

Sniper Talent Set up: 30%
Pecision 3: 13%
Nine stones: 72%
A "Deadly" Sword: 8%
Armor Bonus 30%

That adds a total of 153% Bonus.

It means I'm wasting 3%

And I'm totally wasting the 18% from sprite's emblem, might need to get a base damage one Razz
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Crim
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PostSubject: Re: Critical Max Damage Discussion.    Critical Max Damage Discussion.  Icon_minitimeSun Aug 22, 2010 3:49 pm

In case anyone's interested in the thread for more clarification, it's here.

Basically when u crit, u do 150% damage of the base damage (so with a base dmg of 10k you would do 15k).
U can make that crit damage higher by adding stuff like talents, bonuses from armor, +8% crit dmg stones, masters and your sprite. That bonus caps at 150% crit damage boost, so it's useless to get anything beyond this.

Again, this is just for clarification if you didn't get it =P And thanks restav for digging around =D
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